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Hello, survival horror fans! I am beyond excited to reveal our project: The Ultimate Silent Hill f Interactive Maps. After the incredible response to our work, we are diving deep into the creeping decay of 1960s Japan to provide the most comprehensive resource for your journey. Our team has a deep appreciation for the psychological horror and historical setting of this title. We’ve applied the "Map Master Standard" to every alleyway, shrine, and decaying building to ensure you never miss a vital clue or a hidden resource. Our goal is to make navigating this beautiful but terrifying world as seamless as possible. To help you reach 100% completion and uncover the truth behind the infestation, we are tracking the following: Navigation & Survival Save Points & Shortcuts: Every Shrine (Save Point) and shortcut gate is marked for efficient traversal. Survival Supplies: Precise locations for all items. Weaponry: Find all melee weapons and firearms. Objective Tracking: Step-by-step guidance through the main story chapters. 100% Collectibles & Lore Notes & Memos: Every single document. Key Items: Never get stuck on a puzzle again with the locations for every quest-related item and puzzle key. Secret Locations: Hidden areas and Easter eggs that are easily missed on a standard playthrough. Advanced Mastery & Secrets Puzzle Solutions: Integrated hints and solutions for the complex environmental puzzles. Trophy Optimization: Specific markers to help you unlock all trophies. Mapped Regions Our database covers every area in the game. Ebisugaoka Shrine Path Corridors Ebisugaoka Middle School Worship Hall Main Hall Shimizu Residence Treasure Hall We are here to answer any questions you have as you explore the fog. If you’re new to our maps, check out our existing guides for Resident Evil Requiem and Silent Hill 2 Remake to see the level of detail we provide. Stay safe, and thank you for the incredible support! Vlad Susanu MapMaster.io Founder & Video Game Cartographer
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Hello, survival horror friends! I am beyond excited to reveal our next major project: The Ultimate Resident Evil Requiem Interactive Maps. After seeing the incredible response to our Nioh 3 and Silent Hill f maps, we are going all-in on Capcom's latest nightmare to create the most comprehensive resource for your 100% completion run. Our team has a deep history with this franchise. Resident Evil Village holds a special place in our hearts because the setting was inspired by our home country, giving us a unique perspective on the cultural nuances within the game. We’ve brought that same "Map Master Standard" to every corner of Raccoon City, Wrenwood, the Care Center, and the ARK to make sure you never miss a single detail. To help you conquer the outbreak and secure the Platinum, we are tracking the following: Navigation & Survival Access Points: Every crawl space, hidden entrance, and wall hole is documented with instructions on how and when to use them. Survival Supplies: Precise locations for all Ammo, Herbs, and Med Injectors. Weaponry: Find the Meolytic Injector, the Hatchet, and all other weapons needed for the "Chop Chop" and "Cat Got Your Tongue?" challenges. Objective Walkthroughs: Step-by-step guidance from your first steps in Wrenwood to the final basement levels of the ARK. 100% Collectibles Memorabilia: Every Mr. Raccoon Memoriam for the "You Little Rascal!" trophy. BSAA Containers: All hidden crates for "Crate Expectations." Files & Intel: Every single document required for "Case Closed." Safes & Locks: All combinations and safe locations for the "No Safe is Safe" achievement. Advanced Secrets & Mastery Resource Grinding: Optimized paths for the 5,000 microsamples needed for "Bloodlust." Bonus Content: Locations for all Concept Art ("Curator"), Models ("Model Mania"), and Plant 43 seedlings ("Not Today, Buds!"). Mapped Zones & Progression We have meticulously mapped every major sector of the game: Wrenwood Hotel Main Street The Care Center Water Treatment Plant East Raccoon City Raccoon City Center Orphanage The ARK (Upper & Basement Levels) Getting the Requiem Platinum requires multiple playthroughs, and our maps are designed to save you time on every run. If you’re new to our work, feel free to check out our existing maps to see the level of detail we provide. Stay safe, and thank you for the incredible support! Vlad Susanu MapMaster.io Founder & Video Game Cartographer
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Nioh 3 Interactive Map: All Kodama, Shrines and 100% Collectibles
Vlad posted a topic in Games & Fun
Hello everyone! Following the incredible feedback on our previous projects, we are thrilled to reveal our most comprehensive work yet: The Ultimate Nioh 3 Interactive Maps. We know that Team Ninja’s level design can be a beautiful, vertical labyrinth. To help you navigate the chaos and secure that Platinum trophy, we’ve built a custom, mobile-optimized tool that tracks everything you need in real-time. Whether you're hunting for that one missing Kodama or trying to find the most efficient path through a Sub Mission, we have you covered. Our interactive maps are tracking the following categories: Exploration & Navigation Kodama Locations: Find every single Kodama to maximize your blessing and secure 100% completion. Shrines & Fast Travel: All Kodama Shrines and shortcuts marked for efficient world traversal. Dark Realms: Locations for every Dark Realm instance and instructions on how to dispel them. Loot & Character Power Amrita & Resources: High-value Amrita nodes and rare crafting materials documented across all areas. Ninja & Onmyo Locks: Precisely pinpoint the locations of all Skill Point locks to maximize your build early. Hidden Chests: Scour the map for every hidden chest and mimic (Mujina) location. Battles & Missions Boss Encounters: Strategic markers for every Main Boss and Elite enemy encounter. Sub Missions: Starting locations and requirements for every side objective in the game. Sudama & NPCs: Locations for all Sudama (for item trading) and essential NPC quest-givers. Full Region Coverage We have gone the extra mile to ensure every inch of the game is mapped, including: The Warring States Eternal Rift Heian Antiquity Return to Edo Bakumatsu Final Battle of Edo We are gamers first, and we built these tools to be the resource we wanted while playing. If you’re new to Map Master, feel free to check out our existing guides to see the level of detail we provide. Good luck out there, Samurai—enjoy the journey! Vlad Susanu MapMaster.io Founder & Video Game Cartographer -
Hello Revenants! We are beyond excited to reveal our most ambitious project yet: The Ultimate Code Vein 2 Interactive Maps. Tired of scrolling through text-heavy walkthroughs or pausing your game for video guides? We’ve built a faster, smarter way to find exactly what you need in Bandai Namco’s massive new open world. From the tutorial shores of MagMell Island to the toxic depths of the Corroded Scar, our maps are designed to lift the fog of war and guide you through every resurgence and cocoon restoration. We’ve focused on a highly responsive, mobile-first design, so you can track your progress on your phone without ever breaking your combat flow. To help you conquer every biome, our interactive tools are tracking the following categories: Locations & Exploration Navigation: Precise markers for every Mistle (Fast Travel), Hot Spring, and Resurrection Monument. Map Jammers: Instantly locate every Jammer to clear the fog of war and secure the “Touring the Frontier” achievement. Unique Hub Map: We’ve hand-drawn a custom layout for the MagMell Hub, ensuring you can find every vendor and NPC request in your HQ. Loot & Character Progression Healing Upgrades: Find all Golden Blood Beads (Healing Strength) and Golden Nectars (Healing Charges). Combat Gear: Locations for every Weapon Forma (like Vorpal Flash and Frost Wave), Jails, and Boosters for endgame builds. Valuables: Scour the world for every hidden Chest, Regional Pathos entry, and rare materials like Crimson Stones and Pure Platinum. Battles & Missions Combat Challenges: Pinpoint every Boss—from Franz the Dejected Assailant to the Mutated Sentinel—alongside Elite enemies and encampments. Story Tracking: Follow every Main Quest and hidden NPC Request with dedicated markers and mission-specific items. Comprehensive Zone Coverage Our team is dedicated to 100% completion, which is why we’ve mapped not just the open world, but every single instance: MagMell Island (Starting Region) The Continent (The Vast Open World) All 20+ Dungeons: Including Clifftop Cavern, Water Treatment Plant, Seized Substation, Crystal Grotto, and many more. We are gamers first, and we built these maps for the completionist community. We hope you enjoy the journey and the level of detail we’ve poured into these tools. See you in the world of Code Vein 2! Vlad Susanu MapMaster.io Founder & Video Game Cartographer
- Earlier
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Rockstar banned that AI Police mod, I wonder if this is a new GTA tool
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Do you think prostitution will still be available in GTA VI?
Henri_Antony replied to Sergiu's question in Q&A
KFC GORE IN GTA6?:Z -
Do you think prostitution will still be available in GTA VI?
Henri_Antony replied to Sergiu's question in Q&A
YEP